Stellaris Matter Disintegrator (2024)

1. Weapon components - Stellaris Wiki

  • Similar to Plasma Launchers, Matter Disintegrators have relatively short range, are very effective against hull and armor, but are very ineffective against ...

  • Version

2. Console:Weapon components - Stellaris Wiki

  • Salvaged from Extradimensional Invaders, Matter Disintegrators work by applying 5th-dimensional energy manipulation principles on lower dimensional planes to ...

  • Version

3. Matter Disintegrator - A new approach | Paradox Interactive Forums

4. Utility components | Stellaris Wiki - Fandom

  • Few weapon weaknesses (Energy Torpedoes, Matter Disintegrators, Mining Lasers). · Does not consume power. · Does not cost · The only layer that matters against ...

  • Utility components are devices that can be installed on military ships to enhance their defensive capabilities and thus increase their survivability in combat against enemies. Small, Medium, and large utility components increase the durability of a ship by providing extra hit points. These come in three forms: shields, armor, and hull. Shields form the first layer of hit points of a ship. Armor forms the second layer of hit points of a ship. Hull is the last layer of a ship's hit points; the shi

5. Stellaris/Tropes I To Z

  • Matter Disintegrator weapons ignore 50% of Shield and Armor, making them pretty good all-around weapons. Destroyers and Cruisers have a good flexibility of ...

  • This page covers tropes in Stellaris. Tropes A to H | Tropes I To Z | I Am Not a Gun: If you play as a Species with the "Clone Soldier" origin and the Pacifist or Fanatic Pacifist ethos. I Will Fight No More Forever: If you colonize a Tomb World …

6. Crisis | Stellaris Wiki - Fandom

  • The starbases are equally good sources of technology as the fleets while being much easier targets. However, the Matter Disintegrator weapons are anti-armour ...

  • A crisis is an event that threatens the entire galaxy and all life within it. There are two types of crises: those caused by outside entities that make an appearance after the end-game start year, and those caused by player and AI empires (except Fallen Empires). Each time a crisis conquers a planet it causes diplomatic Threat with all empires, making them more likely to cooperate against the crisis. Fallen Empires will send their fleets against a Crisis if it approaches their borders and may ev

7. Stellaris Technology List with Cheat IDs

  • Dark Matter Propulsion, tech_dark_matter_propulsion. Dark Matter Power ... Stellaris Cheats is not affiliated with Stellaris or Stellaris Corporation.

  • A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods.

8. Titan Laser + Resized Lances - Skymods - Stellaris Mods Catalogue

  • 21 nov 2016 · Fixed stats and audio effects of Titan Disintegrator. 21/11/2016 – Titan Disintegrator tech is now rare and requires Matter Disintegrator.

  • Read more about Titan Laser + Resized Lances at Gameplay, Technologies on Skymods.

9. Stellaris: a second Astral Planes has hit the game - Something Awful

  • 25 jan 2023 · The matter disintegrator seems kind of terrible now. I really needed to have the crisis strength jacked up as they were pathetic compared to ...

  • Stellaris: a second Astral Planes has hit the game

10. Stellaris, PDox Space Game - A Taste of Rome | Page 358 - SpaceBattles

  • 5 aug 2015 · ... matter disintegrator armed Unbidden] Armies: I have geno warriors; clone armies etc with clone commando, psychic warrior or the basic ...

  • And so it ends. At last, it is done. Took almost 300 in-game years to complete, but at the present point, The League has pretty much secured the galaxy. There's literally nothing left on the table to even slow it down; the Fallen Empires are gone, the Awakened Empires all but rendered nearly...

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