The Execution | Divinity Original Sin 2 Wiki (2024)


The Execution

The Execution | Divinity Original Sin 2 Wiki (1)
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Suggested Level 18
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The Execution is a Quest in Divinity: Original Sin II. Coming across a paladin about to be executed for her supposed crimes, you might just be able to save her. Would you do so? If so, would you succeed, or would you fail?

Important NPCs

  • Lord Linder Kemm
  • Paladin DeSelby
  • Marie

The ExecutionObjectives

1. Talk to Marie who wants you to save DeSelby.

2. Interrupt the execution.

3. Pass a Persuasion check and save Paladin Deselby.

The Execution Walkthrough

Upon entering the courtyard of the Magister Barracks, you will be approached by Marie,who will frantically beg you to save her wife - a Paladin who is about to be executed by her own for disobeying orders.

Approach Lord Kemm, and attempt to persuade him to spare Paladin DeSelby.

You will have to pass a particularly difficult speech check:

  • [Wits Persuasion] (5 Persuasion) *Whisper that you're here to find a Seeker matching her description. You need her alive...*
  • [Constitution Persuasion] (6 Persuasion) *Wonder what Lucian would do? Surely he'd have the wisdom to show mercy.*
  • [Intelligence Persuasion] (5 Persuasion) *Argue that this 'traitor' might have key information.*
  • [Strength Persuasion] (6 Persuasion) *If she's not fit to be a Paladin, suggest he banish her. No-one needs to die today.*

If you fail the first speech check, you can still pass the second speech check and get him to spare Paladin DeSelby. Otherwise, he will execute her if you fail the second speech check.(Note that in the Definitive Edition, there is no second speech check)

In any case, if you fail, Lord Kemm will execute Paladin DeSelbyand the quest ends. If you succeed, you will gain 38,800XP (no experience in DE Edition) and Marie will give you a choice of loot reward for saving her wife. If you want once you are done with the conversation with Lord Kemm and free DeSelby, you can teleport and attack and kill her for 38,800 XP. Teleporting her keeps her from running away, and if you kill her fast enough the Paladins do not care, unless you take multiple turns. You can still get your reward from Marie after killing DeSelby. This method is recommended as it is the one that grants you the most XP.

Later, you can also meet the Paladin DeSelby at the Magister Prison, where she will give you the quest, The Vault of Linder Kemm, if you do not already have it.

Rewards:

  • 38,800XP and a choice of loot reward for saving Paladin DeSelby (no experience in the DE Edition).
Quests

A Craftsman of Dreams and NightmaresA Danger to Herself and OthersA Familiar FaceA Fate Worse Than DeathA Generous OfferA Hunger From BeyondA Hunter of Wicked ThingsA King RebornA Man and His DogA Most Urgent MatterA Prize KillA Rare PreyA Taste of FreedomA Trial for All SeasonsA Web of DesireA Wolf AloneAggressive TakeoverAll In The FamilyAlmira's RequestAn Existential CrisisAn Eye for an EyeAn Unlikely PatronArtefacts of the TyrantBattle at the GatesBitter TonicBlessing from AfarBlood DowryBound by PainBurial RitesBurying the PastBusiness RivalsCall to ArmsChampion of the GodsCounting your ChickensCrippling a DemonDark Dealings in the BlackpitsDelusions of GrandeurDoctor's OrdersDrowning her SorrowsEithne the TraderEnd TimesEscape from Fort JoyEvery Mother's NightmareFaneFane (Quest)Finder's FeeFinding EmmieFinding Lord ArhuGrebb the ScholarHammerfallHealing TouchHeroes' RestHot Under the CollarInfestationInvadersKeep Calm and CarrionLady o' WarLost and FoundLove has a PriceMercy is PowerMost Dangerous When CorneredNo Laughing MatterNo Way OutNothing But Child's PlayOld FlamesOld means GoldOn the RopesOpposites AttractPast MistakesPopularity ContestPowerful AwakeningPress-gangedProving GroundRed Ink in the LedgerRedemptionRunning like ClockworkSaheila's PeopleSaheila's SignetSchool's OutSeed of PowerSeeking RevengeShadow over DriftwoodSigns of ResistanceSilence BrokenSpeaking in Forked TonguesStrange CargoStranger in a Strange LandThe AcademyThe AdvocateThe Arena of Fort JoyThe Arena of the OneThe ArmouryThe Bark's BiteThe Burning PigsThe Burning ProphetThe CollarThe ConsulateThe CovenantThe Cursed RingThe Driftwood ArenaThe Drowned TempleThe DruidThe Elven SeerThe EscapeThe Eternal WorshipperThe Forgotten and the DamnedThe Gargoyle's MazeThe Imprisoned ElfThe Injured MagisterThe Key to FreedomThe Last Stand of the MagistersThe Law of the OrderThe LoremasterThe MerchantThe Midnight OilThe Missing MagistersThe Missing PrisonersThe Mother TreeThe Murderous GheistThe Nameless IsleThe Purged DragonThe Reluctant ServantsThe Sallow ManThe Secrets of Bloodmoon IslandThe Secrets of the DwarvesThe ShakedownThe ShriekersThe Silent OneThe Snoozing AdventurerThe Stoic SpiritThe TeleporterThe Three AltarsThe Tribe of SaheilaThe Ugly Little BirdThe Vault of Linder KemmThe Watcher's MercyThe WeaverThe Wrecked CaravanThey Shall Not PassThinning the HerdThreads of a CurseTo the Hall of EchoesTreated Like CattleTroubled WatersUnlikely LoversUnscholarly PursuitsUp in the CloudsVengeance for the FallenWhat a Fuss to have WroughtWindow of OpportunityWishful ThinkingWithermoore's Soul Jar

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