The Execution is a Quest in Divinity: Original Sin II. Coming across a paladin about to be executed for her supposed crimes, you might just be able to save her. Would you do so? If so, would you succeed, or would you fail?
Important NPCs
- Lord Linder Kemm
- Paladin DeSelby
- Marie
The ExecutionObjectives
1. Talk to Marie who wants you to save DeSelby.
2. Interrupt the execution.
3. Pass a Persuasion check and save Paladin Deselby.
The Execution Walkthrough
Upon entering the courtyard of the Magister Barracks, you will be approached by Marie,who will frantically beg you to save her wife - a Paladin who is about to be executed by her own for disobeying orders.
Approach Lord Kemm, and attempt to persuade him to spare Paladin DeSelby.
You will have to pass a particularly difficult speech check:
- [Wits Persuasion] (5 Persuasion) *Whisper that you're here to find a Seeker matching her description. You need her alive...*
- [Constitution Persuasion] (6 Persuasion) *Wonder what Lucian would do? Surely he'd have the wisdom to show mercy.*
- [Intelligence Persuasion] (5 Persuasion) *Argue that this 'traitor' might have key information.*
- [Strength Persuasion] (6 Persuasion) *If she's not fit to be a Paladin, suggest he banish her. No-one needs to die today.*
If you fail the first speech check, you can still pass the second speech check and get him to spare Paladin DeSelby. Otherwise, he will execute her if you fail the second speech check.(Note that in the Definitive Edition, there is no second speech check)
In any case, if you fail, Lord Kemm will execute Paladin DeSelbyand the quest ends. If you succeed, you will gain 38,800XP (no experience in DE Edition) and Marie will give you a choice of loot reward for saving her wife. If you want once you are done with the conversation with Lord Kemm and free DeSelby, you can teleport and attack and kill her for 38,800 XP. Teleporting her keeps her from running away, and if you kill her fast enough the Paladins do not care, unless you take multiple turns. You can still get your reward from Marie after killing DeSelby. This method is recommended as it is the one that grants you the most XP.
Later, you can also meet the Paladin DeSelby at the Magister Prison, where she will give you the quest, The Vault of Linder Kemm, if you do not already have it.
Rewards:
- 38,800XP and a choice of loot reward for saving Paladin DeSelby (no experience in the DE Edition).
Quests |
A Craftsman of Dreams and Nightmares♦A Danger to Herself and Others♦A Familiar Face♦A Fate Worse Than Death♦A Generous Offer♦A Hunger From Beyond♦A Hunter of Wicked Things♦A King Reborn♦A Man and His Dog♦A Most Urgent Matter♦A Prize Kill♦A Rare Prey♦A Taste of Freedom♦A Trial for All Seasons♦A Web of Desire♦A Wolf Alone♦Aggressive Takeover♦All In The Family♦Almira's Request♦An Existential Crisis♦An Eye for an Eye♦An Unlikely Patron♦Artefacts of the Tyrant♦Battle at the Gates♦Bitter Tonic♦Blessing from Afar♦Blood Dowry♦Bound by Pain♦Burial Rites♦Burying the Past♦Business Rivals♦Call to Arms♦Champion of the Gods♦Counting your Chickens♦Crippling a Demon♦Dark Dealings in the Blackpits♦Delusions of Grandeur♦Doctor's Orders♦Drowning her Sorrows♦Eithne the Trader♦End Times♦Escape from Fort Joy♦Every Mother's Nightmare♦Fane♦Fane (Quest)♦Finder's Fee♦Finding Emmie♦Finding Lord Arhu♦Grebb the Scholar♦Hammerfall♦Healing Touch♦Heroes' Rest♦♦Hot Under the Collar♦Infestation♦Invaders♦Keep Calm and Carrion♦Lady o' War♦Lost and Found♦Love has a Price♦Mercy is Power♦Most Dangerous When Cornered♦No Laughing Matter♦No Way Out♦Nothing But Child's Play♦Old Flames♦Old means Gold♦On the Ropes♦Opposites Attract♦Past Mistakes♦Popularity Contest♦Powerful Awakening♦Press-ganged♦Proving Ground♦Red Ink in the Ledger♦Redemption♦Running like Clockwork♦Saheila's People♦Saheila's Signet♦School's Out♦Seed of Power♦Seeking Revenge♦Shadow over Driftwood♦Signs of Resistance♦Silence Broken♦Speaking in Forked Tongues♦Strange Cargo♦Stranger in a Strange Land♦The Academy♦The Advocate♦The Arena of Fort Joy♦The Arena of the One♦The Armoury♦The Bark's Bite♦The Burning Pigs♦The Burning Prophet♦The Collar♦The Consulate♦The Covenant♦The Cursed Ring♦The Driftwood Arena♦The Drowned Temple♦The Druid♦The Elven Seer♦The Escape♦The Eternal Worshipper♦The Forgotten and the Damned♦The Gargoyle's Maze♦The Imprisoned Elf♦The Injured Magister♦The Key to Freedom♦The Last Stand of the Magisters♦The Law of the Order♦The Loremaster♦The Merchant♦The Midnight Oil♦The Missing Magisters♦The Missing Prisoners♦The Mother Tree♦The Murderous Gheist♦The Nameless Isle♦The Purged Dragon♦The Reluctant Servants♦The Sallow Man♦The Secrets of Bloodmoon Island♦The Secrets of the Dwarves♦The Shakedown♦The Shriekers♦The Silent One♦The Snoozing Adventurer♦The Stoic Spirit♦The Teleporter♦The Three Altars♦The Tribe of Saheila♦The Ugly Little Bird♦The Vault of Linder Kemm♦The Watcher's Mercy♦The Weaver♦The Wrecked Caravan♦They Shall Not Pass♦Thinning the Herd♦Threads of a Curse♦To the Hall of Echoes♦Treated Like Cattle♦Troubled Waters♦Unlikely Lovers♦Unscholarly Pursuits♦Up in the Clouds♦Vengeance for the Fallen♦What a Fuss to have Wrought♦Window of Opportunity♦Wishful Thinking♦Withermoore's Soul Jar |